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The services and resources which a sound environment provides are being severely affected by
human activities, ultimately affecting both quality of life and the longevity of business.
A Case Study in the Construction of Place:Boundary Management as Theme and Strategy in Canadian Art and Life
Construction of Place Boundary Management Theme and Strategy Canadian Art and Life
2009/11/27
The search for a theoretical peg on which to hang this paper led me, inevitably, to Homi Bhabha. Yet when I pulled out Nation and Narration in quest of an apt quote to use as an epigraph, the best I c...
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Hierarchical Pathfinding AI-Based Learning Approach Strategy Game Design
2009/9/3
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Multiagent Potential Field-Based Bot Real-Time Strategy Games
2009/9/3
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avo...
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Combining AI Methods Learning Bots Real-Time Strategy Game
2009/9/3
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
Henry Purcell's Dido and Aeneas: A Strategy for Historically-Informed Role-Allocation in the Twenty-First Century
Dido Aeneas Historically-Informed Role-Allocation
2008/10/24
From the beginning of the twentieth century to the late 1970s, Dido and Aeneas was generally accepted by scholars and performers as a girls' school work with eight female roles and one male role. From...