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Porting marine ecosystem model spin-up using transport matrices to GPUs
Porting marine ecosystem model spin-up transport matrices GPUs
2014/12/17
We have ported an implementation of the spin-up for marine ecosystem models based on transport matrices to graphics processing units (GPUs). The original implementation was designed for distributed-me...
ASAMgpu V1.0 – a moist fully compressible atmospheric model using graphics processing units (GPUs)
ASAM gpu V1.0 compressible atmospheric model graphics processing units
2014/12/11
In this work the three dimensional compressible moist atmospheric model ASAMgpu is presented. The calculations are done using graphics processing units (GPUs). To ensure platform independence OpenGL a...
Implementation Of Decoders for LDPC Block Codes and LDPC Convolutional Codes Based on GPUs
Implementation Of Decoders LDPC Block Codes LDPC Convolutional Codes GPUs
2012/4/17
With the use of belief propagation (BP) decoding algorithm, low-density parity-check (LDPC) codes can achieve near-Shannon limit performance. LDPC codes can accomplish bit error rates (BERs) as low as...
Accelerating Lossless Data Compression with GPUs
Accelerating Lossless Data GPUs Information Theory Graphics
2011/8/30
Abstract: Huffman compression is a statistical, lossless, data compression algorithm that compresses data by assigning variable length codes to symbols, with the more frequently appearing symbols give...
Massively parallelized replica-exchange simulations of polymers on GPUs
GPU CUDA Monte Carlo simulations parallel tempering polymers structural transitions
2011/8/5
Abstract: We discuss the advantages of parallelization by multithreading on graphics processing units (GPUs) for parallel tempering Monte Carlo computer simulations of an exemplified bead-spring model...
We report on our implementation of the RHMC algorithm for the simulation of lattice QCD with two staggered flavors on Graphics Processing Units, using the NVIDIA CUDA programming language. The main fe...
We describe an algorithm for computing an inverse spherical harmonic transform suitable for graphic processing units (GPU). We use CUDA and base our implementation on a Fortran90 routine included in ...