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The International Conference on Digital Arts, Media and Technology (ICDAMT) was formed by major industries and academies in Northern Thailand to be an annual international forum in this region. The ob...
2010年4月18日前,从英国大使馆苏格兰事务处传来喜讯,由我校动画学院游戏设计系王箫然、张羽青、杨泽、姚家窕四位同学的游戏创意《Dice Rolling》获得第四届Dare to be digital 大赛中国区第一名,他们将在今年6月作为中国区的唯一代表团队前往英国,与一名苏格兰学生组成5人小组,共同参加在苏格兰举行的“Dare to be digital 2010”总决赛。
This article outlines the scope, editorial choices, structure and research potential behind two major AHRC-funded projects which came to fruition at the end of 2008 offering a major contribution to th...
Claims around the blurring of producer and consumer categories and user-creativity are now commonplace in the so called age of Web 2.0. Within digital gaming specifically, efforts to enable players t...
To be making paintings through a computer raises interesting questions about control, expertise and research. In computer graphics "artifacts" are unwelcome blisters on images. In painting such accide...
The position of architecture as a discipline straddling the arts and sciences is reflected in the range of research undertaken at post doctoral level. In general architectural doctorates have been "le...
Single-frequency networks (SFNs) for broadcasting digital TV is a topic of theoretical and practical interest for future broadcasting systems. Although progress has been made in the characterization o...
This paper presents a simplified method for signal level clearance evaluation in each place of signal reception up to threshold for a given portable TV receiver device. It describes briefly the struct...
This paper introduces different standards implemented in existing Digital Terrestrial Television Broadcasting systems to allow the fruition of interactive services and applications through digital Set...
This paper uncovers the ways in which Troika Ranch artists, by integrating emerging digital technologies as integral components of live performance, are reshaping dance theatre practices in the twenty...
We aim at discussing here the possibilities of performance art in telepresence – an artistic activity that has been developed by the Research Group Corpos Informáticos since 1998. The video-conference...
The imaginary of the networked, augmented self is unitary, but the real practice of this multi-identity self, this multiplicity of being in the cybernated, social database, is far from a cohesive, org...
Sue Broadhurst’s latest book is a fascinating and much needed overview of current developments within the field of media and performance. Extremely well structured and presented the text articulates a...
This paper contributes towards knowledge and understanding of the creative use of software and hardware tools for computer music. It stems from a strategic need to continually rationalize the way mone...
Building communities of learning using digital resources should be a part of curriculum design. Students need to develop skills of collaborative working and reflective practice to enable them to face ...

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