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Random number generators have direct applications in information security, online
gaming, gambling, and computer science in general. True random number generators
need an entropy source which is a p...
Understanding and Assisting Excessive Players of Video Games:A Community Psychology Perspective
Assisting Excessive Players Video Games Community Psychology Perspective
2015/7/24
Research has shown that a small but significant minority of video game players play excessively. Excessive play has been linked to fatigue, diminished productivity in work and school, and poor social ...
Home-Based Active Video Games to Promote Weight Loss during the Postpartum Period
WOMEN HEALTH PHYSICAL ACTIVITY EXERGAME HEALTH PROMOTION ENERGY EXPENDITURE ENERGY INTAKE
2017/5/18
Weight retention during the postpartum period is critical for the later development of obesity in women. Traditional physical activity is frequently discontinued because of incompatibility with mother...
Risk Factors Associated with the Abuse of Video Games in Adolescents
Video Games Adolescence Dependence Abuse Risk Factors
2013/2/20
Several studies have revealed the existence of a maladaptive pattern of video game use whose symptoms are quite similar to those of the disorder referred to as “abuse” in the DSM-IV-TR (APA, 2000). Th...
Teaching introductory undergraduate Physics using commercial video games
introductory undergraduate Physics commercial video games sophisticated physics specific topics
2011/8/11
Abstract: Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students ...
Can children with AD/HD learn relaxation and breathing techniques through biofeedback video games?
AD/HD learn breathing techniques biofeedback video games
2010/2/25
This study investigated The Journey to Wild Divine as a biofeedback management tool teaching breathing and relaxation skills to children with Attention-Deficit/Hyperactivity Disorder (AD/HD). The chil...
Video games invoke different reactions in people. Some might think of them as nothing more than a means of entertainment, while others might consider them evil satanic tools. Some academics, like Jame...
On the Translation of Video Games
localisation localization video game entertainment software game
2009/9/2
Since the development by the MIT of the very first video game called Spacewar in 1962, the video games industry has evolved dramatically to become a worldwide phenomenon worth billions. Although most ...
Video games and children’s books in translation
Video games translation children’s literature localisation multimedia translation
2009/9/2
The young and the not-so-young have enjoyed reading what we now call children’s books for many decades. Be it a comic book or a novel, this type of literature often captivates us with its fantastic wo...
In this paper I argue that by any major definition of art many modern video gamesshould be considered art. Rather than defining art and defending video games based on a single contentious definition,...