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Irregular Morphing for Real-Time Rendering of Large Terrain
Large Terrain Rendering LOD View-Dependent Wavelet QuadTree
2016/7/28
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-...
Real-Time Rendering of Large Terrain on Mobile Device
Terrain rendering Multi-resolution Level of detail, Quad-tree
2015/12/16
Terrain rendering is an important factor in representation of virtual scene. If terrains are large and detailed, there will be huge amount
of data, so it is necessary to reduce the complexity of the ...