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We considers the adaptive stabilization problem for a basic class of linear-quadratic non-cooperative stochastic differential games when the systems matrices are unknown to the regulator and the playe...
Similar to the role of Markov decision processes in reinforcement learning, Markov games (also known as stochastic games) form the basis for the study of multi-agent reinforcement learning and sequenc...
If you pit a pair of gladiators, one strong and one weak, against each other 10 times, the outcome will likely be the same every time: The stronger competitor will defeat the weak. But if you add into...
A dinner table seats k guests and holds n discrete morsels of food. Guests select morsels in turn until all are consumed. Each guest has a ranking of the morsels according to how much he would enjoy e...
We study a class of decentralized team decision problems over discrete state spaces with non classical information structures. We present a simple class of problems, where an optimal solution can be o...
Recently,dened the class of Linear Nash Bargaining Games (LNB) and obtained combinatorial, polynomial time algorithms for several games in this class. also denes two natural subclasses within LNB, UNB...
We study a two-player zero-sum stochastic differential game with both players adopting impulse controls, on a finite time horizon. The Hamilton-Jacobi-Bellman-Isaacs (HJBI) partial differential equati...
In basketball, timeouts are believed to reverse the momentum of a game. However, here we show timeouts have no significant effect on the final outcomes of games. Moreover, we find that the timeout fac...
We prove the dynamic programming principe for uniformly nondegenerate stochastic differential games in the framework of time-homogeneous diffusion processes considered up to the first exit time from a...
We prove the dynamic programming principe for uniformly nondegenerate stochastic differential games in the framework of time-homogeneous diffusion processes considered up to the first exit time from a...
We study the stochastic dynamics of evolutionary games, and focus on the so-called `stochastic slowdown' effect, previously observed in (Altrock et. al, 2010) for simple evolutionary dynamics. Slowdow...
We consider a dynamic version of sender-receiver games, where the sequence of states follows an irreducible Markov chain observed by the sender. Under mild assumptions, we provide a simple characteriz...
Abstract: Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students ...
Abstract: In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark...
Abstract: We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the...

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